

Usually, the levels require that you find keys to progress, but the problem is that the keys are small and easily blend in the environment, making them easy to miss. The levels all nail the atmosphere of the game, they are often confusing.

The aesthetics are realistic and represent a small rural American town, the level design is not that good. Instead, he is an average person dealing with the alien invasion, something that you usually won’t see in FPS games. The interesting thing about Redneck Rampage is that the protagonist isn’t a marine, an assassin or a legendary gunslinger. Also, most of the one-liners are crude, toilet humor, and while humor is subjective, they all add to the atmosphere. These are done well, and the voice actor really put in the work, which only adds to the charm. Like most of the Build Engine protagonist, Leonard also has one-liners that he will say, when you kill aliens, pick up weapons/items and comment on various things. You will traverse through Hickston, Arkansas, battling aliens, rescue your prized pig Bessie and if possible stop an alien invasion. The plot of Redneck Rampage is fairly simple, and it follows two brothers Leonard and Bubba who find themselves amid an alien invasion. While the gaming industry was innovating with 3D graphics, almost all of the Build Engine games offered more interactivity and in turn, has a unique style. These are usually considered the best Build engine games, but right behind them is Redneck Rampage.ĭeveloped by Xatrix Entertainment and published by Interplay Productions, Redneck Rampage was released in 1997, right around the time that 2.5D shooters, were slowly falling out of style. When talking about games on the Build Engine, there are three major ones: Duke Nukem 3D, Shadow Warrior, and Blood.
